I have found that I'm able to take advantage of this in some sense and I've been able to buff dead allies before bringing them back to life. Being able to attack graves as well as graves remaining stunned and retaining status affects after death seems quite jarring to me. Maybe it comes up at a later point, or maybe not. I've also found that certain key gates are easily skippable by using the environment to bump yourself up off the ground and dash-in. There's a lot of points during the game where it's somewhat easy to finagle your way out of bounds. I understand for a small indie studio this can be tough to achieve, and I have great sympathies toward that. As it is said many times in development, the last 5% of a game's polish can take 90% of the effort. I'm having a lot of fun with the game! It's very clearly lacking a lot of polish, and I can note some of the issues I encountered here, but I have a lot of sympathy for not being able to reach that level of polish.
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